Nursery for Surprise Plays
Hidden Nursery is a value land that fits into green shells that want tempo and late game payoff. Hidden Nursery enters the battlefield tapped but can still contribute early mana with its tap ability to add {G}. Its secondary ability trades the land for a selection window. Pay four and a green, tap and sacrifice it to Discover four. That sequence lets you dig for a low cost answer and then cast it straight away if it fits the mana value restriction.
Its strength is reliable filtering into a surprise play on turn where you can afford sorcery timing. In limited formats Hidden Nursery smooths draws and doubles as a tutor effect when you do not need the land anymore. Use it when you expect to finish a game with impact spells or when you need to find a specific removal or creature with mana value four or less.
Card Details:
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Mana Cost — None
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Card Type — Land
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Subtypes — Cave
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Card Text / Rules Text (Printed) — Hidden Nursery enters the battlefield tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Power / Toughness — N A
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Set — The Lost Caverns of Ixalan
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Condition — Light Play
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Language — English
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Rarity — Land