Hidden Nursery
Hidden Nursery enters the battlefield tapped and provides a steady green source from the start. Tapping for {G} helps stabilize early turns in green-heavy Commander decks, giving you a reliable ramp option without overstressing your mana base. The land’s cavey vibe with a glow underscores a patient, growth-focused tempo that fits well in multi‑player games where mana needs to arrive a touch later but still arrive decisively.
When you choose to sacrifice Hidden Nursery for four colorless and two green, Discover 4 activates. Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. You may cast that card without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order. This ability turns a single land sacrifice into a chance at targeted value, letting you grab a spell or threat that aligns with your game plan and tempo.
Card Details:
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Mana Cost – —
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Card Type – Land
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Subtypes – Land — Cave
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Card Text / Rules Text (Printed) – Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}{G}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Power / Toughness – —
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Loyalty – —