Slime Time: Unleash the Green Goo!
Prepare to welcome Green Slime into your Commander deck, a gooey powerhouse that adds a splash of strategy to your gameplay. With its Flash ability, this Ooze can catch opponents off guard, countering activated or triggered abilities from pesky artifacts or enchantments just when they think they've got the upper hand. Harnessing Green Slime is like holding a trump card that can sway the tide of battle in your favor.
But don't stop there! This versatile creature doesn’t just stop at disrupting your foes. Pair it with cards like Momentary Blink to get multiple uses out of its counter ability, or utilize its Foretell cost to manage your hand while keeping your opponents guessing. Green Slime is a must-have for any savvy strategist looking to turn the tables in their favor while providing a unique flavor that reflects the chaotic spirit of Baldur's Gate.
Card Details:
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Mana Cost: {2}{G}
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Card Type: Creature
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Subtypes: Ooze
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Card Text / Rules Text (Printed): Flash
When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Power / Toughness: 2/2