Ride the Rails and Double Down
Great Train Heist puts a red twist on tempo and value. As an Instant with a Spree mechanic, it asks you to choose one or more additional costs to tailor the effect to the board state. Play it to untap your forces and potentially add another combat phase, push damage through with +1 power and first strike, or tax an opponent by turning every successful attack into a tapped Treasure token.
From a strategic standpoint this card rewards sequencing and timing. Use the untap option on your turn to extend pressure or on an opponent's turn to protect attackers. The power boost pairs well with haste creatures and evasive attackers, while the Treasure option converts incremental damage into late game resources. Great Train Heist fits into red aggro and midrange shells that value extra combat and resource generation without sacrificing flexibility.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it is your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.