Heist in the Rails
Great Train Heist is a compact red instant that bends combat to your favor. As an experienced player you will appreciate how the Spree ladder gives you tactical options in a single card. The initial mode lets you untap all creatures you control and can insert an extra combat phase when timed in your combat step, which turns aggressive builds and token swarms into sudden double assaults. Use the +2 mode to push damage through by granting your attackers +1/+0 and first strike until end of turn.
The final mode is a targeted pressure tool that converts hits into value. Choose an opponent and every time your creature deals combat damage to them this turn you create a tapped Treasure token. It slots neatly into decks that want tempo and resource generation in the same spell. The extended art treatment emphasizes the set tone and makes this copy a subtle choice for players who want both playability and flavor from Outlaws of Thunder Junction.
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes – Spree
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Card Text / Rules Text (Printed) – Spree
+2R — Untap all creatures you control. If it’s your combat phase, there is an additional combat phase after this phase.
+2 — Creatures you control get +1/+0 and gain first strike until end of turn.
+R — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.