Geralf, the Fleshwright
Geralf, the Fleshwright reads like a blueprint for a token driven control shell. At {2}{U} this legendary creature slots into decks that want incremental advantage from casting multiple spells in a turn. Whenever you cast a spell after your first each turn you generate a 2/2 blue and black Zombie Rogue token. That trigger rewards nonstop interaction and lets you convert spare mana and cheap cantrips into board presence without committing to creatures early.
The second ability leans into mass synergy. When a Zombie enters the battlefield under your control you may grow that Zombie with additional +1/+1 counters based on other Zombies that entered this turn. It creates a compounding effect across spells and token producers so a single turn full of triggers can produce threats that outscale blockers. This is a practical card for pilots who want predictable token engines and a clear path to midgame inevitability in Outlaws of Thunder Junction style builds.
Card Details:
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Mana Cost {2}{U}
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Card Type Legendary Creature
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Subtypes Human Warlock
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Card Text / Rules Text (Printed) Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
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Power / Toughness 2/3