Gadget Technician: Tinker, Turn, and Take Flight
Gadget Technician fits cleanly into blue red artifact strategies where tempo and token value matter. As a 3 2 Goblin Artificer that costs {2}{U}{R} it gives you an on entry reward or a surprise reveal. When it enters the battlefield or is turned face up you get a 1 1 colorless Thopter artifact creature token with flying. That token buys you time in the air and pairs well with sacrifice outlets and cheap removal for maximum value.
Its Disguise ability offers a flexible play pattern. You can deploy it face down as a 2 2 creature with ward 2 for three mana then flip it for {U}{R} when the moment is right. In practical terms this is a tool for bluffing, protecting your board, and triggering enter the battlefield synergies on demand. From a lore perspective the goblin tinkerer skulks in Karlov Manor’s workshops crafting clockwork servants that betray more than they reveal.
Card Details:
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Mana Cost – {2}{U}{R}
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Card Type – Creature
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Subtypes – Goblin Artificer
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Card Text / Rules Text (Printed) – When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise {U}{R} (You may cast this card face down for {3} as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
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Power / Toughness – 3/2