Explosive Getaway — Tactical Extraction
Explosive Getaway is a compact answer with a punch. As a sorcery from Aetherdrift, Explosive Getaway lets you exile up to one target artifact or creature and then return it to the battlefield under its owner’s control at the beginning of the next end step. That interaction buys you tempo and triggers while the printed text also deals 4 damage to each creature, turning a single targeted removal into a board reset or a setup for follow up plays. The extended art foil in Near Mint condition adds gallery appeal for collectors while remaining a tournament ready piece for competitive lists.
From a deckbuilding standpoint Explosive Getaway pairs cleanly with enter the battlefield synergies and artifact recursion. Use it to save your own threat from a sweeper, to protect a combo piece, or to clear a creature base when a marginal life gap will not cost you the game. The card reads straightforwardly and plays cleanly; think of it as removal that returns what you want after the dust settles and as a way to trigger your own permanents when timing matters.
Card Details:
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Mana Cost {3}{R}{R}{W}
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Card Type Sorcery
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Subtypes —
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Card Text / Rules Text (Printed) Exile up to one target artifact or creature. Return it to the battlefield under its owner’s control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.
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Power / Toughness —