Blast Out of Trouble
Explosive Getaway is a practical sorcery for players who plan exits with impact. Castable for {3}{R}{R}, it temporarily removes an artifact or creature then brings it back on the next end step while dealing four damage to each creature. The extended art foil on this Light Play copy emphasizes the Aetherdrift feel with a war machine leaping from a burning tableau, which reads clearly at tabletop and looks sharp in a play set.
Use Explosive Getaway when you need board reset potential and a tempo swing in the same turn. It answers problematic creatures and artifacts while punishing wide boards. From a sequencing perspective you can exile a blocker, clear a path for attackers, and still have that permanent return; the four damage clears small tokens and softens midrange threats. This is a straightforward inclusion in red heavy midrange decks and an efficient toolbox piece in red white builds that want controlled volatility.
Card Details:
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Mana Cost – {3}{R}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile up to one target artifact or creature. Return it to the battlefield under its owner’s control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.
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Power / Toughness – N A
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Loyalty – N A