Electrodominance: Spark the Finish
Electrodominance is a compact, efficient finisher that pairs burst damage with free spell deployment. As an instant with cost {X}{R}{R} it lets you assign X damage to any target while enabling a one turn storm of tempo by casting a spell from your hand with mana value X or less without paying its mana cost. The card rewards careful counting and sequencing; choose X to both remove a blocker and cheat in a threat that seals the game.
In Commander and casual formats this card often functions as a turn ender or clutch answer. It supports chains where you plan around high mana value payoffs or hold back interaction until you can cast a decisive free spell. The art and set tie it to Tarkir style red ingenuity where direct damage and bold plays decide battles; include it when you want flexible reach and explosive finishing potential.
Card Details:
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Mana Cost – {X}{R}{R}
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Card Type – Instant
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Subtypes – None
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Card Text / Rules Text (Printed) – Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Power / Toughness – Not applicable
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Loyalty – Not applicable
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Condition – Near Mint
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Language – English
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Rarity – Rare
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Set – Commander: Tarkir: Dragonstorm