Electrodominance: Spark and Sequence
Electrodominance delivers a clean, efficient route to finishers and board control in red builds. As an instant from Commander Tarkir Dragonstorm this Light Play copy is ready for play testing or to slot into your competitive casual deck. Cast for {X}{R}{R} to deal X damage to any target and then cable into a follow up by casting a spell from your hand with mana value X or less without paying its mana cost.
Use Electrodominance to remove a blocker and follow with a threat in the same turn or to set up a lethal combo while preserving tempo. The printed rules text is concise which makes sequencing straightforward in tight multiplayer windows. This listing reflects the card in Light Play condition and is a practical pick for pilots who want a versatile instant that pairs well with storm lines creature recursion and burn finishers.
Card Details:
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Mana Cost – {X}{R}{R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Power / Toughness – N A