Dust Animus Takes Flight
Dust Animus is a compact white flier that rewards land development and timing. Cast for {1}{W}, it presents an efficient 2/3 body with flying that can arrive larger if you maintain five or more untapped lands. The Light Play foil finish catches the duststorm artwork in motion and feels at home in decks that value tempo and incremental advantage.
Beyond its baseline value, Dust Animus offers a late game trick with its Plot ability. You can pay 1{W} to exile it from your hand and cast it for free later as a sorcery which gives a second avenue to deploy pressure or refill board presence after a sweep. In lore terms the animus skirts the edges of settlements and the frontier both guarding and collecting the residue of conflict. Practical players will slot it where a resilient flying threat and a backup Plot option are useful.
Card Details:
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Mana Cost: {1}{W}
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Card Type: Creature
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Subtypes: Spirit
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Card Text / Rules Text (Printed): Flying
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: If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
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: Plot 1W (You may pay 1W and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness: 2/3
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Rarity: Rare
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Set: Outlaws of Thunder Junction
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Language: English
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Condition: Light Play
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Style: Foil