Feathered Shadows of Dunland
Meet the Dunland Crebain, a creature that brings a chilling presence to your battlefield. These ominous birds sweep in with a flying advantage, perfect for surprising your opponents. When they enter the battlefield, they can bolster your Army, putting +1/+1 counters on another Orc you control. But beware: if you don’t have any Orcs leading the charge, these Crebain transform into a creeping 0/0 creature without any allies to support them. Strategically, they can work wonders in decks that focus on Orc synergies, like Orcish Bowmasters or Gorbag, Mob Boss, enhancing your offensive tactics while keeping your opponent on their toes.
In the lore of Middle-earth, these birds serve as scouts, ever watchful over the land. Their role in the dark schemes of Saruman cannot be overstated. As you play, you’ll find that the Dunland Crebain are not just a thematic addition, but a cunning strategy piece, providing both utility and a narrative flavor that makes your games even more engaging. So, take flight with the Dunland Crebain and let them lead your forces into action!
Card Details:
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Mana Cost: {2}{B}
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Card Type: Creature
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Subtypes: Bird Horror
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Card Text / Rules Text (Printed): When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token instead.)
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Power / Toughness: 1/1