Cawing from the Shadows
Meet Dunland Crebain, the eerie avian scouts of the Dunland region. At a modest mana cost of {2}{B}, these clever Bird Horrors bring an impressive tactical advantage with their flying ability. Upon entering the battlefield, they not only summon an army of Orcs but can also shift the tide of battle. If you lack an Army, they can transform into a 0/0 creature, reminding you that in the shadowy realms of Magic: The Gathering, strategy is king.
Incorporating Dunland Crebain into your deck opens up exciting possibilities. Pair them with cards like Orcish Bowmasters or Army of the Damned to maximize your battlefield presence and maintain pressure on your opponents. Add a touch of lore to your gameplay as these feathered friends echo the dark whispers of Middle-earth, making your strategic maneuvers all the more thrilling. Whether you’re a seasoned veteran or a new adventurer in the game, Dunland Crebain will elevate your tactics.
Card Details:
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Mana Cost: {2}{B}
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Card Type: Creature
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Subtypes: Bird Horror
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Card Text / Rules Text (Printed): When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Power / Toughness: 1/1