Fuel the Charge
Dreadmaw's Ire is a concise red instant that turns a single attacker into a threat that forces answers. Cast for {R}, it gives an attacking creature +2/+2 and trample until end of turn while adding a punitive triggered effect that destroys an opponent artifact if that creature deals combat damage to a player. Use it to push through lethal damage or to cleanly remove a problematic equipment at the point of impact.
In Lost Caverns of Ixalan play patterns this card fits both aggressive decks that care about a surprise power spike and midrange shells that want incidental artifact removal without committing a full removal slot. The wording mirrors the physical printing so you know exactly how the trigger resolves. Practical, efficient and easy to sequence at combat, Dreadmaw's Ire earns a slot wherever a single red mana can swing a trade or clear an artifact from the battlefield.
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
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Power / Toughness – N A