Wrecking Ball of the Junction
Decimate is straightforward disruption built for games where you must make every spell count. Cast for {2}{R}{G}, it removes an artifact, a creature, an enchantment, and a land in one resolution. The card enforces careful target selection because the spell requires legal choices for all its targets at casting. That requirement shapes sequencing and interaction, so you plan ahead and anticipate instant speed answers.
In Commander play Decimate functions as a clean boardtool that answers the full spectrum of permanents that otherwise complicate Gruul style aggression and anarchy themed decks. Use it to break lock pieces, clear blockers, or take out a key utility land that enables an opponent. The printed reminder text and Gruul flavored line tie it to the set while remaining concise and practical for experienced players building around mass removal and decisive turns.
Card Details:
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Mana Cost – {2}{R}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Destroy target artifact, target creature, target enchantment, and target land. (You can’t cast this spell unless you have legal choices for all its targets.)
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Power / Toughness –
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Loyalty –