Decimate — Fourfold Removal for Gruul Anarchy
Decimate from Commander: Outlaws of Thunder Junction delivers straightforward board reset framed for midrange commanders that prize chaotic resolution. This sorcery trades flexibility for impact by letting you pick an artifact, a creature, an enchantment, and a land to remove in a single cast. It reads clean at sorcery speed and slots into a game plan that wants decisive answers rather than incremental attrition.
Play it when timing favors a one time swing and your deck can pay the two plus red and green. The card rewards careful target selection and a feel for opponent priorities. In a Commander context it functions as a focused wipe against key resources and can force problematic permanents off the table without relying on mass exile effects. The card also carries a bit of set flavor; Gruul sensibilities meet outlaw tactics as the table gets pruned one important permanent at a time.
Card Details:
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Mana Cost — {2}{R}{G}
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Card Type — Sorcery
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Subtypes — —
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Card Text / Rules Text (Printed) — Destroy target artifact, target creature, target enchantment, and target land. (You can’t cast this spell unless you have legal choices for all its targets.)
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Power / Toughness — N/A