Electrify Your Board with Cyclops Superconductor
Cyclops Superconductor is a common creature from Modern Horizons 3 that fits well in spell heavy setups. With a mana cost of {1}{U}{R}, this Cyclops Wizard arrives on the battlefield as a flexible threat. Its Prowess ability means every noncreature spell you cast nudges it upward with +1/+1 until end of turn, helping you push through damage after you cast cheap cantrips or removal. When it enters, you gain three energy counters, setting up potential burst turns later on. The result is a nimble, multi use threat that scales with your spell activity and tempo plans. This copy is Near Mint.
On the back end, Cyclops Superconductor carries a decisive payoff: if it dies, you may pay {R}{R}. When you do, Cyclops Superconductor deals damage equal to its power to any target. That means the final blow can be meaningful if it had already grown with prowess, providing a measured, optional escape hatch for when the board stalls. It rewards careful sequencing and a willingness to weave spells and threats into one cohesive tempo game.
Card Details:
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Mana Cost – {1}{U}{R}
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Card Type – Creature
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Subtypes – Cyclops Wizard
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Card Text (Printed) – Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Cyclops Superconductor enters the battlefield, you get three energy counters. When Cyclops Superconductor dies, you may pay {R}{R}. When you do, Cyclops Superconductor deals damage equal to its power to any target.
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Power / Toughness – 2/2