Council's Call to Order
Council's Judgment is a practical answer to boards that rely on a single threat. As a white sorcery that forces a council style vote, it flips the usual removal math by making every opponent decide which nonland permanent must go. Use it when you want to clear multiple problem permanents without targeting, or to force tough political choices in multiplayer games. The Ravnica: Clue Edition artwork mirrors the card logic, showing a chamber of magistrates and a spectral edict taking center stage.
Play it when you need a catch all that scales with the table. It does not target, so it dodges hexproof and many protection effects. Experienced pilots will note its strength in multiplayer and in draft where a single sweep can change tempo and board state. The card reads like a vote tallied by the guilds themselves, which fits cleanly into Ravnica lore and encourages engagement from every player at the table.
Card Details:
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Mana Cost – {1}{W}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.
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Power / Toughness – N A
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Loyalty – N A