Chart the Caverns
Chart a Course is a compact, efficient draw spell that fits cleanly into tempo and control shells. Chart a Course lets you draw two cards then discard one unless you attacked this turn. In practice this reads as free card filtering most turns and a late game replenisher when you can afford to forgo the attack step. The Near Mint Foil print shows the Lost Caverns artwork clearly so players who care about table presentation will appreciate the subtle sheen while resolving the sorcery.
From a deckbuilding perspective Chart a Course rewards aggressive sequencing and attack planning. Use it to dig for answers, set up a combo, or replace a spent card after a removal. The effect is straightforward but the decision point is meaningful. The card name, Chart a Course, echoes the set theme of unearthing routes through buried grottoes and the art reinforces that tactical, map driven feel players expect from Lost Caverns of Ixalan.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Draw two cards. Then discard a card unless you attacked this turn.