Chart a Course — Plot Your Draws
Chart a Course gives you a concise, efficient way to dig for answers by drawing two cards for the cost of {1}{U}. The card name appears on this Light Play copy from Foundations and plays like a compact engine piece: you replenish options quickly, then face a decision because you must discard unless you attacked this turn. That conditional makes Chart a Course a tidy fit in tempo decks that can press an offensive line or control shells that can cheat the discard with a cantrip or self-mill synergy.
Experienced players will note the practical play patterns: cast Chart a Course to refill then plan how to avoid the discard or to exploit it. The flavor nod to Captain Parrish underlines a pirate motif in the set while the rules text remains straightforward and precise. If you are building around card advantage or want a low cost card selection tool for blue decks, this Light Play Foundations copy is a reliable inclusion. Add it to your deck and start smoothing draws today.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Draw two cards. Then discard a card unless you attacked this turn.
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Power / Toughness – N A
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Loyalty – N A