Gorgon's Kiss: Close the Case
Case of the Gorgon's Kiss fits into a black toolbox as a tactical removal and late game threat. When it enters the battlefield you may finish off a damaged attacker or blocker, which rewards careful combat sequencing and targeted removal. The Case mechanic gives you a built in condition to watch for; if three or more creature cards hit graveyards that turn the card becomes a 4/4 Gorgon with deathtouch and lifelink, turning a narrow answer into a board presence that both trades favorably and stabilizes your life total.
Play it in decks that trade creatures regularly or that can surveil graveyards into motion. It pairs well with sacrifice outlets and damage effects that mark creatures for destruction, and it forces opponents to account for both the immediate utility and the potential solved threat. The card reads like a procedural clue in the Karlov halls, useful to a pilot who values timing, sequencing, and incremental advantage more than flashy turns.
Card Details:
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Mana Cost – {B}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
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Power / Toughness – 4/4 (when solved)