Brimstone Roundup: Stoke the Mercenary Charge
Brimstone Roundup blends efficient red tempo with incremental creature advantage. Casting it for {1}{R} sets up a repeatable payoff the moment you hit your second spell each turn. The 1 1 red Mercenary tokens it generates have an activated tap ability that grants another creature a temporary +1/+0 boost. That ability is strictly treatable as a sorcery so timing matters and you plan sequences around it.
Play it in decks that string together cheap spells and aggressive threats. The enchantment rewards sequencing and tight resource management. Plot 2{R} gives you a contingency that lets you stash this card for a later surprise, making it useful in midrange builds and combo shells that need an extra push of bodies and punch. This Light Play Foil shows the artwork crisply and sits well in a tournament ready binder or a commander staple pile.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot 2{R} (You may pay 2{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)