Brimstone Roundup — Drive the Mercenary Charge
Brimstone Roundup rewards a tight, spell dense game plan. The enchantment wants you to cast two spells a turn and will furnish a steady stream of 1 1 red Mercenary tokens when you do. Each token comes with a tap ability that pushes a creature you control over the damage line for a single turn, which makes these tokens useful both as chumpers and as portals for incremental aggression.
The Plot 2{R} clause gives you a tactical option off the draw. You can pay the Plot cost to stash this card and then cast it later for free as a sorcery. In practice this pairs well with decks that plan a mid turn of spells or that run low cost interaction and burn. From a lore angle Brimstone Roundup captures the set theme of frontier law and hired muscle, translating that feel into repeated, exploitable red pressure on the battlefield.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot 2{R} (You may pay 2{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)