Radiant Ironbulwark
Brightglass Gearhulk arrives as a pragmatic inclusion for midrange builds that value battlefield presence and toolbox resilience. This artifact creature construct is a 4 4 with first strike and trample, so it both punishes blocked attackers and survives many trades. When Brightglass Gearhulk enters the battlefield you may search your library for up to two cards that are artifacts, creatures, or enchantments with mana value one or less, reveal them, and put them into your hand before shuffling, which smooths early turns and finds specific answers without overcommitting your resources.
From a deckbuilding perspective Brightglass Gearhulk fits decks that run low cost utility pieces and want a reliable payoff in the midgame. Use it to assemble combo parts, grab removal engines, or fetch mana rocks that accelerate your plan. The card carries a restrained bit of Aetherdrift lore; its polished plates reflect the cities it protects and power it harvests. If you want a compact, efficient tutor on a sturdy body add Brightglass Gearhulk to your shortlist and test how it reshapes your lines of play.
Card Details:
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Mana Cost – {G}{G}{W}{W}
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Card Type – Artifact Creature
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Subtypes – Construct
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Card Text / Rules Text (Printed) – First strike. Trample. When this creature enters the battlefield, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Power / Toughness – 4/4
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Rarity – Mythic
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Set – Aetherdrift
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Language – English
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Condition – Near Mint