Brightglass Beacon
Brightglass Gearhulk slots into midrange builds where synergy and tempo meet. The card’s combination of first strike and trample makes it a reliable attacker and blocker, while the enter the battlefield trigger digs for cheap interaction or utility. In practice Brightglass Gearhulk lets you fetch one drop artifacts, creatures, or enchantments to extend plays or answer opposing threats, which keeps your turn sequence tight and efficient.
From a lore angle Brightglass Gearhulk reads like a living workshop risen from Avishkar’s light. It suits decks that lean on artifacts and small-value payoffs and rewards players who sequence plays deliberately. If you play Aetherdrift colors this creature offers both board presence and card advantage in a single four mana package, making it a practical inclusion for decks that want reliable midgame punch. Add it to your deck and test how it smooths your draws and closes races.
Card Details:
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Mana Cost – {G}{G}{W}{W}
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Card Type – Artifact Creature
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Subtypes – Construct
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Card Text / Rules Text (Printed) – First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Power / Toughness – 4/4