Light That Stops a Threat
Banishing Light is a compact answer card that earns its slot in white removal suites. Casting for {2}{W}, Banishing Light enters the battlefield and exiles a target nonland permanent an opponent controls until Banishing Light leaves the battlefield. That temporary exile is reliable against creatures, planeswalkers, and troublesome artifacts or enchantments where permanent destruction would be risky or impossible. Play it proactively to neutralize a grower or reactively to interrupt a combo; it trades broad utility for predictable timing.
This Foundations printing keeps the card straightforward and tournament ready. The artwork frames the effect as deliberate judgment rather than raw force, which fits its play pattern in control and midrange shells. If you build around exile triggers or blink synergies, Banishing Light doubles as a setup piece. Add it to sideboards for matchups where recurring threats or indestructible permanents make removal awkward. Pick up this Light Play copy for play or testing and slot it where consistent, conditional exile matters most.
Card Details:
-
Mana Cost – {2}{W}
-
Card Type – Enchantment
-
Subtypes –
-
Card Text / Rules Text (Printed) – When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
-
Power / Toughness – Not applicable
-
Loyalty – Not applicable
-
Condition – Light Play
-
Set – Foundations
-
Rarity – Common
-
Language – English