Cleanse the Board
Banishing Light is a practical removal enchantment for white decks that need a reliable answer to problematic permanents. With a casting cost of two and white mana this card exiles a single nonland permanent an opponent controls when it enters the battlefield and keeps it removed as long as Banishing Light remains. Use it to neutralize a creature, an artifact, or an enchantment without creating a targetable graveyard threat, and free up your next turns to develop your board or protect the enchantment with backup removal or recursion answers.
This Foundations Jumpstart printing reproduces the familiar interaction patterns players expect in both casual and constructed formats. Banishing Light sits on the battlefield and acts as a soft lock piece that scales well into late game where one durable enchantment can swing tempo. It fits smoothly into control shells, light hatebears builds, or any white midrange deck that values clean, long term answers. Add it to a sideboard or main deck when you need a low risk option to handle singletons that obstruct your plan.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes – (none)
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Card Text / Rules Text (Printed) – When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Power / Toughness – N/A
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Loyalty – N/A