Amphin Mutineer — Turn Graveyard Value into Board Pressure

Amphin Mutineer is a practical inclusion for blue midrange and token focused decks. It arrives as a 3 3 body for four that temporarily removes an opposing non Salamander threat while leaving your opponent with a 4 3 blue Salamander Warrior token. That exchange is rarely one for one in your opponent s favor because the token lacks the original creature s abilities most of the time and you traded a card for tempo on entry.
The Encore ability gives the card a second chapter from the graveyard. Casting the encore creates attacker token copies that must attack a designated opponent this turn and gain haste. Use the sequence to reset combat math or force through damage against a specific table presence. From a commander perspective this card is useful both as targeted disruption and as a repeatable source of attack pressure when your graveyard can be a secondary resource.
Card Details:
- Mana Cost – {3}{U}
- Card Type – Creature
- Subtypes – Salamander Pirate
- Card Text / Rules Text (Printed) – When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
- Power / Toughness – 3/3