Amphin Mutineer — Tidal Betrayer
Amphin Mutineer arrives as a compact but disruptive tool for blue decks that want to trade a single threat for a durable blocker and a tempo edge. When it enters the battlefield you may exile up to one target non Salamander creature and its controller gets a 4/3 blue Salamander Warrior token. That exchange preserves board presence while altering attack math and target priority in multiplayer or commander games.
Beyond its enter the battlefield effect Amphin Mutineer has Encore for {4}{U}{U} which converts the graveyard into a brief but potent swarm that must attack each opponent if able. The tokens gain haste and are sacrificed at the next end step which creates a predictable window to close damage or to force awkward blocks. Practical for brewers who want repeatable pressure without long term commitment.
Card Details:
- Mana Cost — {3}{U}
- Card Type — Creature
- Subtypes — Salamander Pirate
- Card Text / Rules Text (Printed) — When Amphin Mutineer enters the battlefield, exile up to one target non Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
- Power / Toughness — 3/3
- Rarity — Rare
- Set — Commander: Murders at Karlov Manor
- Condition — Near Mint Normal English