Airtight Alibi (Murders at Karlov Manor) Light Play


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Airtight Alibi

Airtight Alibi is a compact answer for a tense combat step or a surprise block. Cast it with flash to latch onto a creature, untap that creature and give it hexproof until end of turn so it slips past removal or targeted tricks. The card reads like a district level workaround in Karlov Manor play where suspicion matters; if the enchanted creature was marked as suspected, that marker is removed and further suspicion cannot stick.

In play it provides immediate tempo and a modest stat boost as the enchanted creature gets +2/+2. Use it to turn a losing race into a favorable trade or to protect a key attacker on a raid turn. Experienced players will note the interaction with blink and reanimation effects where the untap and hexproof window can be leveraged for additional value.

Card Details:

  • Mana Cost – {2}{G}
  • Card Type – Enchantment — Aura
  • Subtypes – Aura
  • Card Text / Rules Text (Printed) – Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected. Enchanted creature gets +2/+2 and can’t become suspected.

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