Abraded Bluffs (Outlaws of Thunder Junction) Light Play


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Abraded Bluffs — Desert Ping for Red White Builds

Abraded Bluffs is a pragmatic land for decks that want steady red white mana with a small bit of tempo cost. It enters the battlefield tapped so you plan your early turns accordingly. When it arrives it deals 1 damage to target opponent which can be used to finish off low life totals or to trigger sacrifice and damage synergies. Tap for either {R} or {W}, making it a reliable source of the colors you need once it is online.

From a play perspective Abraded Bluffs fits into aggressive and midrange shells that accept a turn one tempo loss in exchange for consistent color fixing. The Desert subtype can matter in tribal or land synergy decks and its triggered damage is useful where incremental reach matters. Treat it as a replacement for basic fixing when your curve tolerates a delayed land drop and when that single point of direct damage has value in your lines of play.

Card Details:

  • Mana Cost
  • Card Type – Land
  • Subtypes – Desert
  • Card Text / Rules Text (Printed) – Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {W}.
  • Power / Toughness
  • Loyalty

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