Abhorrent Oculus (Duskmourn: House of Horror) Near Mint


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Peer Into the Oculus

Abhorrent Oculus arrives from Duskmourn as a compact but imposing threat. The card reads like a midgame enabler: for {2}{U} cast it by exiling six cards from your graveyard and you get a 5/5 flyer that pressures air and board states while also advancing your graveyard plan. The manifest dread trigger at each opponent upkeep lets you turn top‑deck manipulation into creatures without thinning your hand, and the requirement to exile graveyard cards gives the Oculus synergy with self mill or sacrifice strategies.

This Eye fits into control and midrange shells that want a late game engine. It acts as both a clock and a toolbox provider by turning library topcards into potential face down blockers or threats. Play it when you can pay the exile cost reliably and it rewards careful graveyard management. Include Abhorrent Oculus when you need a resilient flier that also fuels board development on your opponents turn. Add it to your deck and test how manifest dread reshapes your sequencing.

Card Details:

  • Mana Cost – {2}{U}
  • Card Type – Creature
  • Subtypes – Eye
  • Card Text / Rules Text (Printed) – As an additional cost to cast this spell, exile six cards from your graveyard. Flying. At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
  • Power / Toughness – 5/5

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