Abhorrent Oculus (Duskmourn: House of Horror) Light Play


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Abhorrent Oculus — Peer Into Duskmourn

Abhorrent Oculus arrives as a Mythic threat that demands careful deck construction. As a 5 5 Eye with Flying, it pressures the air and forces opponents to answer quickly. The casting restriction is meaningful; exiling six cards from your graveyard as an additional cost shapes late game decisions and invites graveyard planning. For players who run self mill or recursion, the Oculus trades card advantage for a recurring board presence through its manifest dread trigger.

The card pairs straightforward combat stats with a disruptive upkeep ability. At the beginning of each opponent s upkeep you manifest dread which skews your library into a potential face down 2 2 and a graveyard mill. That interaction fits Duskmourn s mood by turning attrition and library manipulation into a repeatable tempo tool. If you want a resilient flying threat that taxies opponents and complements graveyard strategies pick this Light Play copy and slot it where you need a payoff for long games.

Card Details:

  • Mana Cost — {2}{U}
  • Card Type — Creature
  • Subtypes — Eye
  • Card Text / Rules Text (Printed) — As an additional cost to cast this spell, exile six cards from your graveyard. Flying. At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature card and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
  • Power / Toughness — 5/5

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