You Meet in a Tavern (Adventures in the Forgotten Realms) Light Play


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Tavern Tales and Tactical Triumphs

You Meet in a Tavern embodies the quintessential spirit of adventuring camaraderie that defines the Adventures in the Forgotten Realms set. This sorcery presents a versatile choice: either scout the top five cards of your library to Form a Party by drawing multiple creatures, thereby expanding your forces strategically, or Start a Brawl by granting your creatures a swift +2/+2 surge for the turn. The duality of this card allows it to serve both as a toolbox for assembling key creatures early or as a combat trick to push through decisive damage.

Its synergy shines brightest alongside party-centric cards like Halfling Outbursts or Barrowin of Clan Undurr, which reward having a diverse group of adventurers on your battlefield. The ability to sculpt your hand or bolster your attackers reveals a tactical depth typical of green's adaptability within the Forgotten Realms narrative. Veteran players will appreciate how You Meet in a Tavern fits smoothly into any deck that values creature presence and combat prowess, making it a reliable tool for both midrange and aggressive strategies alike.

Card Details:

  • Mana Cost: {2}{G}{G}
  • Card Type: Sorcery
  • Subtypes:
  • Card Text / Rules Text (Printed): Choose one — Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Start a Brawl — Creatures you control get +2/+2 until end of turn.
  • Power / Toughness:
  • Loyalty:

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