Gnoll Trouble Starts Here
You Come to the Gnoll Camp offers a tactical edge from the red pile of spells in Adventures in the Forgotten Realms. This instant spell embodies the chaotic nature of red mana, providing you with flexible choices in combat. Whether you need to disrupt your opponent’s blockers with Intimidate Them or pump a creature’s power and survivability with Fend Them Off, this spell adapts to the battlefield’s shifting tides. Its versatility makes it an excellent pick for decks that rely on aggressive creatures or need to punch through a stalwart defense at the crucial moment.
Playing well with creatures that benefit from sudden boosts, such as Burning Prophet or Fireball synergies, this instant complements strategies that thrive on surprise and momentum. The tactical choice between limiting blockers or enhancing a creature's damage output reflects the unpredictable skirmishes found within the Forgotten Realms’ gnoll camps. Its modest mana cost also ensures it fits seamlessly into fast-paced red decks or even red-based aggro combos.
Card Details:
- Mana Cost: {1}{R}
- Card Type: Instant
- Subtypes: —
-
Card Text / Rules Text (Printed): Choose one —
• Intimidate Them — Up to two target creatures can’t block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn. - Power / Toughness: —
- Loyalty: —