Wonder — Skybound Incarnation
Wonder is a compact flyer that pulls double duty for tempo and late game reach. Cast for {3}{U} to add a 2/2 with flying to your board, and keep it in mind for graveyard value; as long as this card is in your graveyard and you control an Island, creatures you control have flying. A clean inclusion in blue shells that want to turn ground boards into air forces, Wonder reads well alongside bounce and sacrifice synergies and slots into Commander lists that value repeatable evasion.
The art and creature type emphasize the set's Tarkir themes without being flashy; Wonder plays like a utility threat rather than a centerpiece. Use it when you need incremental advantage: early it trades favorably in the air, later it converts tokens and chump blockers into attackers. For players building around Islands, graveyard interaction, or tribal flyers, this near mint English copy from Commander Tarkir Dragonstorm is a sensible pick. Add it to your cart to shore up evasive options in your deck.
Card Details:
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Mana Cost — {3}{U}
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Card Type — Creature
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Subtypes — Incarnation
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Card Text / Rules Text (Printed) — Flying. As long as this card is in your graveyard and you control an Island, creatures you control have flying.
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Power / Toughness — 2/2