Master Your Arcane Potential with Wizard Class
Wizard Class from Adventures in the Forgotten Realms unlocks a unique progression system that mirrors the leveling up of a spellcaster in a classic Dungeons & Dragons campaign. Starting with the simple but powerful effect of removing your maximum hand size limitation, this enchantment ensures you always have options at your fingertips—essential for navigating complex draws and spells. As you invest mana to advance this Class, the benefits compound: the second level rewards you with two fresh cards, refreshing your tactical arsenal, while the third level empowers your creatures with +1/+1 counters every time you draw, creating a synergy that rewards card draw strategies and creature-based decks alike.
Ideal for blue control or tempo builds, Wizard Class pairs exceptionally well with cards that generate additional draws or benefit from counters, making it a subtle but potent engine for mid-to-late game dominance. Its uncommon status and foil treatment make it a collector’s delight, while its strategic depth ensures it remains a practical choice for players who appreciate a nuanced approach to incremental advantage. Whether you’re channeling the arcane to outwit your opponent or simply enjoy the flavorful journey of a mage’s progression, Wizard Class offers a compelling blend of utility and thematic flavor.
Card Details:
- Mana Cost: {U}
- Card Type: Enchantment — Class
- Subtypes: Class
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Card Text / Rules Text: (Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
2{U}: Level 2
When this Class becomes level 2, draw two cards.
4{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control. - Power / Toughness: N/A