Witch-Maw Nephilim (Guildpact) Damaged / Poor

Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.1/1

Witch-Maw Nephilim (Guildpact) Damaged / Poor


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