Winds of Rath — Cleansing Gale
Winds of Rath is a concise board reset for white control decks. Cast it when opposing boards have fragile bodies and few enchanting effects. The spell answers mass creature threats while leaving anything held by an aura or an enchantment intact, so it pairs naturally with enchantment synergies and two step removal plans.
In lore this gust carries the white order of Rath across ruined streets and broken skeletons. In play it reads as a narrow but potent sweeper. Use it to clear the way for a late game commander or to protect an enchantment based lock that your deck has invested in.
Card Details:
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Mana Cost: {3}{W}{W}
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Card Type: Sorcery
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Subtypes: None
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Card Text / Rules Text (Printed): Destroy all creatures that aren’t enchanted. They can’t be regenerated.
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Power / Toughness: N A
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Loyalty: N A