Soar and Strengthen: Westgate Regent
Westgate Regent brings reliable menace to any black deck focused on incremental growth and board presence. With its combination of flying and ward, this 4/4 Vampire is not just a threat in the air but also a resilient target resistant to opponent interference unless they pay the price of discarding a card. This mechanic makes Westgate Regent an excellent candidate in decks that leverage hand disruption or protect their key creatures, pairing well with spells that punish opponents for discarding or benefit from sustained board dominance. It fits naturally into midrange strategies where attrition and card advantage intertwine.
The real strength of Westgate Regent lies in its ability to grow continuously through combat damage dealt to players. Every successful strike adds +1/+1 counters, turning this creature into an increasingly daunting threat as the game progresses. It synergizes effectively with cards that grant evasion or additional combat phases, capitalizing on its natural flying and ward abilities to keep pressure on opponents. The Regent’s steady growth and defensive ward make it a versatile inclusion in Adventures in the Forgotten Realms-themed builds and beyond, embodying the cunning and perseverance of the vampire archetype.
Card Details:
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Mana Cost: {3}{B}{B}
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Card Type: Creature
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Subtypes: Vampire
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Card Text / Rules Text (Printed): Flying
Ward — Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
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Power / Toughness: 4/4