Gruul Bite in a Bottle
Wasteland Viper is the kind of one mana play that punishes sloppy blocks and rewards timing. The creature itself is a 1/2 Snake with deathtouch, which means it trades up reliably on the combat step and turns removal trades into card advantage. In a board state where every point of damage matters, this card turns a single green pip into a consistent deterrent against big attackers and brittle chump blockers.
Its bloodrush mode makes the card more than a defensive trick. You can discard Wasteland Viper for {B}{G} to pump an attacking creature by +1/+2 and grant it deathtouch until end of turn. That combination lets you convert a push into a lethal exchange, force through damage, or make a risky attack suddenly safe. Use it from the hand when combat math matters, or play it early to preserve pressure and trade up on blockers. The card fits naturally in aggressive Gruul shells and in decks that value flexible removal and combat tricks.
Card Details:
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Mana Cost – {G}
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Card Type – Creature
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Subtypes – Snake
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Card Text / Rules Text (Printed) – Deathtouch Bloodrush — {B}{G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Power / Toughness – 1/2