Master the Dark Pact with Warlock Class
Warlock Class from Adventures in the Forgotten Realms channels the eerie persistence of shadowy pacts into a steadily escalating threat on the battlefield. This uncommon enchantment embodies the gradual, sinister power accumulation that Warlocks are known for, making it a valuable asset in black decks seeking incremental advantage. From the moment you cast it for a single black mana, it sets the stage for life-draining inevitability: every time a creature dies during your turn, opponents inch closer to defeat. The synergy with sacrifice strategies or token decks that reliably produce creatures meeting a quick end amplifies Warlock Class’s pressure without demanding immediate, flashy impact.
Advancing Warlock Class to level two unlocks a subtle card selection mechanic that boosts consistency by digging through your deck for key spells, turning the tide with valuable options while thinning your library. The ultimate level three stage capitalizes on accumulated damage, delivering a punishing life loss that echoes the thematic payoff of a Warlock’s dark bargains. Pair it with cards like Foulmire Knight or Rankle, Master of Pranks to trigger multiple deaths per turn, accelerating the life loss effect. Warlock Class fits neatly into a control or midrange shell where attrition and precision card advantage dictate the flow of the game.
Card Details:
- Mana Cost: {B}
- Card Type: Enchantment — Class
- Subtypes: Class
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Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1}{B}: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6}{B}: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) - Power / Toughness: N/A