Leap and Land
Viewpoint Synchronization is a pragmatic green sorcery for midrange decks that need stable mana and tempo. At {4}{G} it tutors up to three basic lands and deploys two of them tapped while slotting the third to your hand. The printed freerunning mechanic offers a playable alternate cost of 2{G} when an Assassin or a commander connected this turn, which turns a late game ramp spell into an efficient midgame play that preserves your pace.
In-game this card reads like a deliberate setup tool. Use it after a successful strike from an Assassin to convert aggression into board presence and to smooth draws for follow up threats. The art and design nod to Assassin’s Creed tradition by framing the search as a strategic climb to survey the city. Play it when you need consistent land drops or to recover from a stalled draw; it rewards timing and board awareness more than raw card advantage.
Card Details:
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Mana Cost – {4}{G}
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Card Type – Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Freerunning 2{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.