Vadmir, New Blood — Stakes and Shadows Vadmir, New Blood is a tight, efficient legendary Vampire Rogue that rewards a criminal playstyle. At {1}{B} he enters the board as a 2/2 and grows each time you commit a crime. The trigger is limited to once per turn which keeps interactions predictable while still granting steady incremental advantage. Build decks that reliably create crimes through targeted disruption and graveyard interference to stack those +1/+1 counters without overcomplicating sequencing.
Once Vadmir carries four or more +1/+1 counters it shifts roles from a skirmisher to a threat with menace and lifelink. That transition makes Vadmir a late game finisher and a defensive asset against wide boards. The card fits well in aggressive midrange decks and thematic Rogue builds where grinders and trick plays matter. The flavor leans into the Outlaws of Thunder Junction setting, portraying a newcomer who leverages sins and schemes to carve out power in the undercity.
Card Details:
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Mana Cost – {1}{B}
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Card Type – Legendary Creature
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Subtypes – Vampire Rogue
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Card Text / Rules Text (Printed) – Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
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Power / Toughness – 2/2