Trouble in Pairs — Double Trouble, Single Solution
Trouble in Pairs is an enchantment that reads like sound advice for a commander who worries about extra turns and coordinated beats. Castable for {2}{W}{W}, it stops an opponent from taking an extra turn and rewards tight, repeated aggression with card advantage for you. Experienced players will see this as a disruption piece that punishes go-wide attackers and second spell lines while keeping combo turns in check.
The card fits the Karlov Manor tone by blending social-control design with a precise mechanical hook. It changes how opponents sequence attacks and spells and forces them to choose between tempo or card quality. Use it in suites that value incremental advantage and locked-down politics. Trouble in Pairs is practical in multiplayer games where extra turns or repeated multi-creature attacks can swing the table.
Card Details:
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Mana Cost – {2}{W}{W}
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Card Type – Enchantment
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Subtypes – (none)
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Card Text / Rules Text (Printed) – If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
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Power / Toughness – N A