Treasure Cruise from Commander: Outlaws of Thunder Junction is a straightforward value play for blue decks that plan to stock their graveyard. Treasure Cruise trades mana for card advantage by rewarding decks that can exile cards to pay for the spell with Delve. In practice this lets you convert excess digs and early discard into a three card refill late in the game when the board stalls.
The card performs best in lists built to self mill or sacrifice resources into the graveyard and in Commander games where long turns favor deeper draws. As a common sorcery it slots easily into grindy shells and combo engines alike. Experienced players will recognize the simple economy here; spend graveyard resources to replace tempo and find the answers you need.
Card Details:
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Mana Cost – {7}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
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Power / Toughness –
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Loyalty –