Ride Ready: Trained Arynx Trained Arynx is a compact, efficient one drop that earns its place in white aggro and synergy builds. As a 3/1 Creature Cat Beast Mount for {1}{W}, it pressures life totals early and scales with familiar mechanics from Outlaws of Thunder Junction. When it attacks while saddled, it gains first strike until end of turn and you get a Scry 1, which both improves combat trades and smooths your draws. That makes Arynx useful both as a standalone attacker and as a piece in a mount centered shell.
The Saddle 2 ability is the hook. Tap any number of other creatures you control with total power 2 or more to saddle this Mount until end of turn. Use it to pivot between board development and surprise combat tricks. In limited play it reads as efficient tempo. In constructed play it pairs well with token generators and anthem effects that help meet the saddle cost. The foil light play copy here carries the set flavor while remaining tournament practical.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Creature
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Subtypes – Cat Beast Mount
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Card Text / Rules Text (Printed) – Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.
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Power / Toughness – 3/1