Lantern of the Tower
The Tower Geist is a compact flyer that gives a blue deck a small but reliable clock and a tidy bit of card selection. Tower Geist casts for {3}{U} and arrives as a 2/2 Spirit with Flying, which lets it trade up against smaller ground creatures and chip in through air blockers. The real value appears when it enters the battlefield because it turns two unseen cards into one immediate resource and one fuel source for future plays.
Play Tower Geist when you need a low commitment body that improves your draw quality. The enter the battlefield trigger is effective in tempo and control shells alike; select the card you want now and send the other to the graveyard for dredge or flashback synergies. Flavor sits tight to Innistrad lore as the Geist patrols Jenrik's tower, guiding choices as much as it haunts the skyline.
Card Details:
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Mana Cost: {3}{U}
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Card Type: Creature
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Subtypes: Spirit
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Card Text / Rules Text (Printed): Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Power / Toughness: 2/2