Lantern of the Tower
The Tower Geist (Innistrad Remastered) Medium Play Foil is a compact evasive threat that pulls card selection into blue tempo. This 2 2 Spirit trades ground presence for a reliable flying clock and a two card scry like effect on entry. With the foil finish visible at play quality Medium Play, the piece sits well in draft binders or cube and performs as a low cost way to smooth draws and pressure opponents from the air.
As a creature with Flying and a useful enters the battlefield trigger, Tower Geist fits into tempo and control shells where incremental advantage matters. Use it to dig for answers on turn four while presenting a 2 2 airborne body that demands attention. Add it to decks built around flyers, graveyard interaction, or disruption and you will find it both practical and flexible. Pick one up to shore up your Innistrad Remastered builds or to round out a foil playset for regular play.
Card Details:
-
Mana Cost – {3}{U}
-
Card Type – Creature
-
Subtypes – Spirit
-
Card Text / Rules Text (Printed) – Flying
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
-
Power / Toughness – 2/2